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History refers to three commands. All three commands are part of the same plugin and consist of three functions. One is checking a tile's history, the second is rolling it back, and the third is fixing something via history, such as a crash.

Checking HistoryEdit

Checking a tile's history displays when it was placed or destroyed and reports that player's name. There are two ways to check a tile's history.

If the tile is in placeEdit

If the tile is in the place it should be, you can type /history and break the block to check it's history.

If the tile is missingEdit

If the tile is not in place, you can type /history and place a block where it should be. Note that only walls work with walls and blocks work with blocks.


Fixing Something (Rolling it Back)Edit

The syntax to roll someone back requires two syntaxes, three if you include an optional integer.

/rollback <1> <2> <3>
  1. The players account name. It is case sensitive and must be their full account name.
  2. The time. Time syntax: 1d2h3m4s (d = days, h = hours, m = minutes, s = seconds)
    1. Any integer is accepted as long as the largest is/are first. Example: 5h2s
  3. The radius, in blocks, to roll a player back. This is optional. If nothing is inputted, all blocks are accounted for.

ReenactEdit

Reenacting a player means to repeat their actions after they've been destroyed, such as during a server crash.

/reenact <1> <2> <3>
  1. The players account name. It is case sensitive and must be their full account name.
  2. The time. Time syntax: 1d2h3m4s (d = days, h = hours, m = minutes, s = seconds)
    1. Any integer is accepted as long as the largest is/are first. Example: 5h2s
  3. The radius, in blocks, to reenact a player. This is optional. If nothing is inputted, all blocks are accounted for.

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